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Position: Chinese Standard in English/GB/T 47135-2026
GB/T 47135-2026   Service Design—Vocabulary (English Version)
Standard No.: GB/T 47135-2026 Status:to be valid remind me the status change

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Target Language:English File Format:PDF
Word Count: 10000 words Translation Price(USD):300.0 remind me the price change

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Standard No.: GB/T 47135-2026
English Name: Service Design—Vocabulary
Chinese Name: 服务设计 术语
Professional Classification: GB    National Standard
Source Content Issued by: SAMR, SAC
Issued on: 2026-01-28
Implemented on: 2026-5-1
Status: to be valid
Target Language: English
File Format: PDF
Word Count: 10000 words
Translation Price(USD): 300.0
Delivery: via email in 1~5 business day
GB/T 47135-2026 Service Design—Vocabulary English, Anglais, Englisch, Inglés, えいご This is a draft translation for reference among interesting stakeholders. The finalized translation (passing through draft translation, self-check, revision and verification) will be delivered upon being ordered. ICS 13.220.10 CCS H 57 National Standard of the People's Republic of China ‌GB/T 47135-2026 Service Design - Vocabulary 服务设计 术语 Issue date: 2026-01-28 Implementation date: 2027-02-01 Issued by the General Administration of Quality Supervision, Inspection and Quarantine of the People's Republic of China the Standardization Administration of the People's Republic of China Contents Foreword 1 Scope 2 Normative References 3 Terms and Definitions 3.1 Fundamentals 3.2 Design Principles 3.3 Design Process, Methods, and Tools 3.4 Design Evaluation Indicators Bibliography Index Service Design - Terminology 1 Scope This document defines commonly used terms in the field of service design. This document applies to the understanding of concepts and information exchange in the field of service design, as well as to scientific research, teaching, and application. 2 Normative References There are no normative references in this document. 3 Terms and Definitions 3.1 Fundamentals 3.1.1 service An activity or a set of activities provided for the benefit of or to fulfill the needs of a service recipient (3.1.2). [SOURCE: GB/T 24620—2022, 3.11] 3.1.2 service recipient The receiver of a service. NOTE: Customers, users, and clients may all be service recipients. 3.1.3 customer An individual who purchases a product or service. 3.1.4 user An individual who directly uses, operates, or experiences a product or service. 3.1.5 client An individual or organization that establishes a long-term cooperative relationship with a service provider (3.1.15). 3.1.6 service product A product, tangible or intangible, provided by a service provider (3.1.15) through personnel, facilities, environment, or information, which can satisfy specific needs and realize value in market exchange. NOTE: The environment includes artificial environments, human-machine collaborative environments, and system environments. 3.1.7 service system An organic whole with specific functions, composed of interrelated and interacting elements related to the service, organized according to certain rules, to achieve one or more objectives. NOTE: A service system can be composed of services, products, environments, information, and personnel. 3.1.8 service design A design activity centered on the service recipient (3.1.2), collaborating with multiple stakeholders (3.1.14), through the rational organization of resources such as personnel, facilities, environment, and information, to achieve innovation in service behavior, service product (3.1.6), and service system (3.1.7), thereby enhancing service experience, service quality, and service value. 3.1.9 customer experience The perceptions of a customer (3.1.3) resulting from interactions with an organization, its products, or services. [SOURCE: GB/T 42185—2022, 3.6] 3.1.10 user experience A user's (3.1.4) perceptions and responses resulting from the use or anticipated use of a service, product, or system. NOTE 1: User experience is a consequence of the overall image, appearance characteristics, functional features, system performance, interactive behavior, and ancillary functions of the service, product, and system. User experience is influenced by the user's physical and mental state formed by prior experiences, attitudes, abilities, and personality, as well as the context of use. NOTE 2: User experience is influenced by emotions, trust, preferences, cognitive impressions, comfort, behavior, and a sense of achievement experienced by the user before, during, and after using the service, product, or system. [SOURCE: GB/T 18978.11—2023, 3.2.3, modified] 3.1.11 product experience A user's feelings and reactions formed during the use of a product, based on multiple dimensions such as functional interaction, emotional resonance, and value perception. 3.1.12 experience design A design activity centered on the service recipient (3.1.2), taking into account organizational value, that creates or optimizes valuable experiences by systematically designing the collaborative relationships of multiple touchpoints (such as scenes, products, services, environments, interactions, systems, etc.) throughout the user's entire process. 3.1.13 user needs Expectations placed on a service by a user to solve a specific problem or achieve a specific goal. 3.1.14 stakeholder A person or organization that can affect, be affected by, or perceive themselves to be affected by a decision or activity. NOTE 1: Stakeholders can include users, purchasers, system owners and operators, and others indirectly affected by the operation of a system, product, or service. NOTE 2: Different stakeholders may have different needs, requirements, and expectations. [SOURCE: ISO 9241-220;2019, 3.1.12] 3.1.15 service provider A person or organization that provides one or more services. 3.1.16 service designer A person or organization that performs service design (3.1.8). 3.1.17 product service system A solution that integrates the provision of products and services, rather than simply providing a material product.
Code of China
Standard
GB/T 47135-2026  Service Design—Vocabulary (English Version)
Standard No.GB/T 47135-2026
Statusto be valid
LanguageEnglish
File FormatPDF
Word Count10000 words
Price(USD)300.0
Implemented on2026-5-1
Deliveryvia email in 1~5 business day
Detail of GB/T 47135-2026
Standard No.
GB/T 47135-2026
English Name
Service Design—Vocabulary
Chinese Name
服务设计 术语
Chinese Classification
Professional Classification
GB
ICS Classification
Issued by
SAMR, SAC
Issued on
2026-01-28
Implemented on
2026-5-1
Status
to be valid
Superseded by
Superseded on
Abolished on
Superseding
Language
English
File Format
PDF
Word Count
10000 words
Price(USD)
300.0
Keywords
GB/T 47135-2026, GB 47135-2026, GBT 47135-2026, GB/T47135-2026, GB/T 47135, GB/T47135, GB47135-2026, GB 47135, GB47135, GBT47135-2026, GBT 47135, GBT47135
Introduction of GB/T 47135-2026
GB/T 47135-2026 Service Design—Vocabulary English, Anglais, Englisch, Inglés, えいご This is a draft translation for reference among interesting stakeholders. The finalized translation (passing through draft translation, self-check, revision and verification) will be delivered upon being ordered. ICS 13.220.10 CCS H 57 National Standard of the People's Republic of China ‌GB/T 47135-2026 Service Design - Vocabulary 服务设计 术语 Issue date: 2026-01-28 Implementation date: 2027-02-01 Issued by the General Administration of Quality Supervision, Inspection and Quarantine of the People's Republic of China the Standardization Administration of the People's Republic of China Contents Foreword 1 Scope 2 Normative References 3 Terms and Definitions 3.1 Fundamentals 3.2 Design Principles 3.3 Design Process, Methods, and Tools 3.4 Design Evaluation Indicators Bibliography Index Service Design - Terminology 1 Scope This document defines commonly used terms in the field of service design. This document applies to the understanding of concepts and information exchange in the field of service design, as well as to scientific research, teaching, and application. 2 Normative References There are no normative references in this document. 3 Terms and Definitions 3.1 Fundamentals 3.1.1 service An activity or a set of activities provided for the benefit of or to fulfill the needs of a service recipient (3.1.2). [SOURCE: GB/T 24620—2022, 3.11] 3.1.2 service recipient The receiver of a service. NOTE: Customers, users, and clients may all be service recipients. 3.1.3 customer An individual who purchases a product or service. 3.1.4 user An individual who directly uses, operates, or experiences a product or service. 3.1.5 client An individual or organization that establishes a long-term cooperative relationship with a service provider (3.1.15). 3.1.6 service product A product, tangible or intangible, provided by a service provider (3.1.15) through personnel, facilities, environment, or information, which can satisfy specific needs and realize value in market exchange. NOTE: The environment includes artificial environments, human-machine collaborative environments, and system environments. 3.1.7 service system An organic whole with specific functions, composed of interrelated and interacting elements related to the service, organized according to certain rules, to achieve one or more objectives. NOTE: A service system can be composed of services, products, environments, information, and personnel. 3.1.8 service design A design activity centered on the service recipient (3.1.2), collaborating with multiple stakeholders (3.1.14), through the rational organization of resources such as personnel, facilities, environment, and information, to achieve innovation in service behavior, service product (3.1.6), and service system (3.1.7), thereby enhancing service experience, service quality, and service value. 3.1.9 customer experience The perceptions of a customer (3.1.3) resulting from interactions with an organization, its products, or services. [SOURCE: GB/T 42185—2022, 3.6] 3.1.10 user experience A user's (3.1.4) perceptions and responses resulting from the use or anticipated use of a service, product, or system. NOTE 1: User experience is a consequence of the overall image, appearance characteristics, functional features, system performance, interactive behavior, and ancillary functions of the service, product, and system. User experience is influenced by the user's physical and mental state formed by prior experiences, attitudes, abilities, and personality, as well as the context of use. NOTE 2: User experience is influenced by emotions, trust, preferences, cognitive impressions, comfort, behavior, and a sense of achievement experienced by the user before, during, and after using the service, product, or system. [SOURCE: GB/T 18978.11—2023, 3.2.3, modified] 3.1.11 product experience A user's feelings and reactions formed during the use of a product, based on multiple dimensions such as functional interaction, emotional resonance, and value perception. 3.1.12 experience design A design activity centered on the service recipient (3.1.2), taking into account organizational value, that creates or optimizes valuable experiences by systematically designing the collaborative relationships of multiple touchpoints (such as scenes, products, services, environments, interactions, systems, etc.) throughout the user's entire process. 3.1.13 user needs Expectations placed on a service by a user to solve a specific problem or achieve a specific goal. 3.1.14 stakeholder A person or organization that can affect, be affected by, or perceive themselves to be affected by a decision or activity. NOTE 1: Stakeholders can include users, purchasers, system owners and operators, and others indirectly affected by the operation of a system, product, or service. NOTE 2: Different stakeholders may have different needs, requirements, and expectations. [SOURCE: ISO 9241-220;2019, 3.1.12] 3.1.15 service provider A person or organization that provides one or more services. 3.1.16 service designer A person or organization that performs service design (3.1.8). 3.1.17 product service system A solution that integrates the provision of products and services, rather than simply providing a material product.
Contents of GB/T 47135-2026
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Keywords:
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