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Position: Chinese Standard in English/GB/T 45993-2025
GB/T 45993-2025   Metaverse - Reference architecture (English Version)
Standard No.: GB/T 45993-2025 Status:valid remind me the status change

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Implemented on:2025-8-1 Delivery: via email in 1~5 business day

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Standard No.: GB/T 45993-2025
English Name: Metaverse - Reference architecture
Chinese Name: 元宇宙 参考架构
Professional Classification: GB    National Standard
Source Content Issued by: SAMR; SAC
Issued on: 2025-8-1
Implemented on: 2025-8-1
Status: valid
Target Language: English
File Format: PDF
Word Count: 16000 words
Translation Price(USD): 480.0
Delivery: via email in 1~5 business day
GB/T 45993-2025 Metaverse - Reference architecture English, Anglais, Englisch, Inglés, えいご This is a draft translation for reference among interesting stakeholders. The finalized translation (passing thorugh draft translation, self-check, revision and varification) will be delivered upon being ordered. ICS 35.240 CCS L 70 National Standard of the People's Republic of China GB/T 45993-2025 Metaverse - Reference architecture Issue date: 2025-08-01 Implementation date:2026-08-01 Issued by the State Administration for Market Regulation the Standardization Administration of the People's Republic of China Contents Foreword Introduction 1 Scope 2 Normative references 3 Terms and definitions 4 Abbreviations 5 Overview 6 System architecture 7 Foundation type 8 Interaction domain 9 Core components 10 User domain 11 Functional testing 12 Related parties Annex A (Informative) Overview of the basic concepts and evolution path of the metaverse Annex B (Normative) Correspondence between metaverse stakeholders and system architecture Bibliography Metaverse - Reference architecture 1 Scope This document establishes the reference architecture of the metaverse, and specifies the functional requirements of basic domain, interaction domain, core domain, user domain and cross-domain. This document is applicable to Barium chloride for industrial: a) the selection and use of metaverse Services by interested parties in metaverse; b) Relevant parties in metaverse build metaverse systems and applications; c) Participation of relevant parties in metaverse in metaverse activities. 2 Normative references The following documents contain requirements which, through reference in this text, constitute provisions of this document. For dated references, only the edition cited applies. For undated references, the latest edition of the referenced document (including any amendments) applies. GB/T 35273 Information security technology-Personal information security specification GB/T 39786 Information security technology-Baseline for information system cryptography application 3 Terms and definitions The following terms and definitions are applicable to this document. 3.1 metaverse It is a new social ecosystem composed of complete and stable technology, content, economy, collaboration and governance subsystems, with the characteristics of high immersion, real-time sustainability, independent creation, open interconnection, etc., and the integration and interaction of virtual and reality Note: This document is to refine the reference architecture and represents the metaverse as an information system. See Appendix A for the description of each subsystem. 3.2 activity A collection of a specific set of tasks. [Source: GB/T 42752-2023,3.1] 3.3 functional part A functional basic building block required and realizable to participate in the activity [Source: GB/T 42752-2023,3.3] 3.4 virtual world An environment composed of multiple virtual objects with dynamic sensory information representations (such as binocular stereoscopic vision, three-dimensional hearing, force, touch, taste and smell, etc.) generated by digital technology [Source: GB/T 38247-2019,2.2.2] 3.5 digital human Through computer graphics, computer vision, voice interaction, generative artificial intelligence and other technologies, after training models such as images, sounds, and actions, they are used with the help of real people or computing-driven virtual humans presented on multi-modal output devices 3.6 digital space A computer-generated environment composed of multiple virtual objects with dynamic sensory information expression (such as binocular stereo vision, three-dimensional hearing, force touch, taste and smell, etc.) Note: Digital space can be a virtual reappearance of a specific physical world or a fictional world. 3.7 digital item Virtual objects in digital space that allow users to interact in real time Note: Digital items provide users with interactive objects and objects. 3.8 content generation In a specific media environment, the process of creating, editing and integrating information, products and services through various technologies and means 3.9 content presentation The process by which information, products, and their services are presented to the audience in a clear, effective manner 3.10 digital asset An asset that exists only in digital form or a digital representation of other assets [Source: GB/T 43572-2023,3.20] 3.11 digital content Content resources such as text, images, audio, etc. that exist in digital form [Source: GB/T 38371.1-2020,3.10,modified] 3.12 digital identity The virtual identity representation of a subject on the Internet is associated with attributes related to the subject, and its uniqueness is usually identified by an account [Source: GB/T 31504-2015,3.6] 4 Abbreviations For the purposes of this document, the following abbreviations apply. AI Artificial Intelligence AIGC Artificial Intelligence Generated Content API Application Programming Interface AR Augmented Reality BIM Building Information Modeling CPU Central Processing Unit DID Decentralized Identity GIS Geographic Information System GPU Graphics Processing Unit GUI Graphical User Interface IoT Internet of Things MR Mixed Reality MRA Metaverse Reference Architecture PGC Professional Generated Content SLA Service Level Agreement UGC User Generated Content VR Virtual Reality XR Extended Reality
Code of China
Standard
GB/T 45993-2025  Metaverse - Reference architecture (English Version)
Standard No.GB/T 45993-2025
Statusvalid
LanguageEnglish
File FormatPDF
Word Count16000 words
Price(USD)480.0
Implemented on2025-8-1
Deliveryvia email in 1~5 business day
Detail of GB/T 45993-2025
Standard No.
GB/T 45993-2025
English Name
Metaverse - Reference architecture
Chinese Name
元宇宙 参考架构
Chinese Classification
Professional Classification
GB
ICS Classification
Issued by
SAMR; SAC
Issued on
2025-8-1
Implemented on
2025-8-1
Status
valid
Superseded by
Superseded on
Abolished on
Superseding
Language
English
File Format
PDF
Word Count
16000 words
Price(USD)
480.0
Keywords
GB/T 45993-2025, GB 45993-2025, GBT 45993-2025, GB/T45993-2025, GB/T 45993, GB/T45993, GB45993-2025, GB 45993, GB45993, GBT45993-2025, GBT 45993, GBT45993
Introduction of GB/T 45993-2025
GB/T 45993-2025 Metaverse - Reference architecture English, Anglais, Englisch, Inglés, えいご This is a draft translation for reference among interesting stakeholders. The finalized translation (passing thorugh draft translation, self-check, revision and varification) will be delivered upon being ordered. ICS 35.240 CCS L 70 National Standard of the People's Republic of China GB/T 45993-2025 Metaverse - Reference architecture Issue date: 2025-08-01 Implementation date:2026-08-01 Issued by the State Administration for Market Regulation the Standardization Administration of the People's Republic of China Contents Foreword Introduction 1 Scope 2 Normative references 3 Terms and definitions 4 Abbreviations 5 Overview 6 System architecture 7 Foundation type 8 Interaction domain 9 Core components 10 User domain 11 Functional testing 12 Related parties Annex A (Informative) Overview of the basic concepts and evolution path of the metaverse Annex B (Normative) Correspondence between metaverse stakeholders and system architecture Bibliography Metaverse - Reference architecture 1 Scope This document establishes the reference architecture of the metaverse, and specifies the functional requirements of basic domain, interaction domain, core domain, user domain and cross-domain. This document is applicable to Barium chloride for industrial: a) the selection and use of metaverse Services by interested parties in metaverse; b) Relevant parties in metaverse build metaverse systems and applications; c) Participation of relevant parties in metaverse in metaverse activities. 2 Normative references The following documents contain requirements which, through reference in this text, constitute provisions of this document. For dated references, only the edition cited applies. For undated references, the latest edition of the referenced document (including any amendments) applies. GB/T 35273 Information security technology-Personal information security specification GB/T 39786 Information security technology-Baseline for information system cryptography application 3 Terms and definitions The following terms and definitions are applicable to this document. 3.1 metaverse It is a new social ecosystem composed of complete and stable technology, content, economy, collaboration and governance subsystems, with the characteristics of high immersion, real-time sustainability, independent creation, open interconnection, etc., and the integration and interaction of virtual and reality Note: This document is to refine the reference architecture and represents the metaverse as an information system. See Appendix A for the description of each subsystem. 3.2 activity A collection of a specific set of tasks. [Source: GB/T 42752-2023,3.1] 3.3 functional part A functional basic building block required and realizable to participate in the activity [Source: GB/T 42752-2023,3.3] 3.4 virtual world An environment composed of multiple virtual objects with dynamic sensory information representations (such as binocular stereoscopic vision, three-dimensional hearing, force, touch, taste and smell, etc.) generated by digital technology [Source: GB/T 38247-2019,2.2.2] 3.5 digital human Through computer graphics, computer vision, voice interaction, generative artificial intelligence and other technologies, after training models such as images, sounds, and actions, they are used with the help of real people or computing-driven virtual humans presented on multi-modal output devices 3.6 digital space A computer-generated environment composed of multiple virtual objects with dynamic sensory information expression (such as binocular stereo vision, three-dimensional hearing, force touch, taste and smell, etc.) Note: Digital space can be a virtual reappearance of a specific physical world or a fictional world. 3.7 digital item Virtual objects in digital space that allow users to interact in real time Note: Digital items provide users with interactive objects and objects. 3.8 content generation In a specific media environment, the process of creating, editing and integrating information, products and services through various technologies and means 3.9 content presentation The process by which information, products, and their services are presented to the audience in a clear, effective manner 3.10 digital asset An asset that exists only in digital form or a digital representation of other assets [Source: GB/T 43572-2023,3.20] 3.11 digital content Content resources such as text, images, audio, etc. that exist in digital form [Source: GB/T 38371.1-2020,3.10,modified] 3.12 digital identity The virtual identity representation of a subject on the Internet is associated with attributes related to the subject, and its uniqueness is usually identified by an account [Source: GB/T 31504-2015,3.6] 4 Abbreviations For the purposes of this document, the following abbreviations apply. AI Artificial Intelligence AIGC Artificial Intelligence Generated Content API Application Programming Interface AR Augmented Reality BIM Building Information Modeling CPU Central Processing Unit DID Decentralized Identity GIS Geographic Information System GPU Graphics Processing Unit GUI Graphical User Interface IoT Internet of Things MR Mixed Reality MRA Metaverse Reference Architecture PGC Professional Generated Content SLA Service Level Agreement UGC User Generated Content VR Virtual Reality XR Extended Reality
Contents of GB/T 45993-2025
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Keywords:
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